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TadaceAce

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Posts posted by TadaceAce


  1. You likely paused the bot and moved something in your inventory that it's trying to grab. Restart the bot, problem should be resolved. 

     

    When you post a question, think a little bit about other info you can provide that would be helpful. Did you try a restart? Does it repeatedly move there or is bot not doing anything? Where in the inventory is it clicking? Was there something there before or was it always empty? Like come on people, don't be dumb. Bots and scripts are very complex and if you want help we're gonna need more than 1 line complaints.


  2. Good lord. Have you heard of period, punctuation, and grammar. I can't even tell what you are trying to say.

     

    It sounds like bot doesn't come back and pick up any remaining rares after boss on multi-lvl maps. I've personally never had this problem. You might want to provide additional info.. what map you were running.. what it left behind.. how many portals were left.. smark pickit settings.. etc.


  3. Is it clicking at all when it is at Clarissa? Depending on where you are in the quests the location of the "sell items" option differs. You can change where it clicks in the coordinate.ini file to make sure it is finding the option (change the y value up or down).

     

    I have no idea what you are talking about with the second part. The only time it would do the "I can't do that here" would be if he is trying to tp in town. No idea otherwise.


  4. Alk really needs to have smart pickit enabled by default.

     

    Smart pickit will automatically vendor rares (unless they meet criteria defined in the pickit.ini) and chroms. 

     

    I've never run a bot with that many stash tabs so I can't comment otherwise. I could see the code using limited stash tabs as a function of visibility or even significant figures (single digit).


  5. In my experience when he runs out of maps he simply starts running as if mapping was not enabled.

     

    You can easily test this, take all your maps out of stash, turn on mapping and see what happens. I don't think running out of maps is what caused your issue.


  6. i made this thread up just to show whats possible and how it might be done, ofc its not perfect and other builds are way better for botting.

     

    @Ash: i will :)

     

    @TadaceAce: good CWDT idear!!!

     

    but what do u mean by vaal totems? the "allies cannot die" totems? bot works fine on them 200 range is close eneugh to kill them with melee splash.

     

    The totem range itself that effects enemies is like 500? 600? Thus you could be attacking invincible enemies from as far as 800 units away from the totem. If the bot doesn't recognize the aura / totem then it will just stand there and spam SRS which will attack (and stun) the enemies indefinitely.

     

    This is something that will happen with most builds and theres not much you can do about it unless Alk manages to get the bot to detect the totem from a higher range. Two builds that bypass the issue are piercing spells (E.g. CoC using quality FP) and flicker (since it's all over the place).


  7. I hadn't thought about multiscript but I don't have the shift when attacking checked.

     

    I thought I'd checked all the skills but I missed one. I had hold shift configured for lightning warp. Testing now if that was the issue but logically I'm guessing it was. I'd imagine there is a moment of disconnect when using lightning warp and the game misses the shift return.


  8. I've officially had two major issues with this. As stated in the subject, the shift key is stuck in the down (virtual) position. This means:

     

    1. Can't loot items with shift held, bot gets hung trying to pickup an item.

    2. Chat commands don't work. "/hideout" becomes "?HIDEOUT" which spams global.

     

    I've taken special precautions against 2 by joining an empty global channel before leaving my bot unattended.

     

    I would think this is something to do with my machine and not the bot but I can't find anything. I'm wondering if anyone else has seen this or has any suggestions where to look?

     


  9. The shit thing about it is the bot doesn't prioritize the loot. I watched the bot leave behind a CoD the other day (I had to intervene) because it picked up some shit rares first. I want it to pick up and sell rares for the alts and for the occasional GG item, but outside of maps it is too dangerous because it is very possible the damn thing would leave a Mjolnir on the ground in favor of a rare simple robe.

    This really needs to be addressed as it makes little sense for the bot not to go back for all the loot. In fact, there are a lot of little QoL changes like this that are long overdue. A few examples would be:

    Stashing shards

    Keeping scrolls orderly and topped off from stash (better stash/inventory management in general)

    Better flask support

    Better map logic (wastes way too much time doing stupid things)

    Bot idling to avoid flagging for constant uptime

    Auto POE

    I know there are a lot of minor concerns there and that isnt all of them, but there are so many ways that the bot could be optimized that are long overdue. If it was free, I wouldn't complain but since they want us to pay a subscription, I feel we are within our rights to expect a higher standard.

     

     

    Seconded, A loot priority system seems sadly missing. Currency (it's small) > Uniques > Rares. That is simple and effective enough.


  10. I think I read minion support is already in the future but going to throw it out there anyway. I use an additional script atm (same one that checks for gem lvl up since thats still not working!).

     

    It works by having a configured zombie amount (in my case in the form of an img of the number). It finds the zombie icon, then searches an offset below it for the number. If it finds no zombie icon, or not the max amount of zombies, it just sends the zombie key. This would be better implemented within the bot as it would be configurable to only cast while pathing (not cast during battle). It will only technically work if the cursor happens to be near a corpse but it works well enough.

     

     


  11. The range on the check for this needs to be increased. I'd make the check range the aura distance + 800 or so. This means as long as the persons range attack isn't >800 it will always find the totem / modded rare.

     

    This check also seems to require a LoS. I'm not sure on the limitations but if removing the line of sight check is possible, it would also be great for reliability.


  12. I can second this. 

     

    When doing non-map runs, the bot will tp out once his inventory is full. It seems sac frags are lower priority than rares. Thus if the vaal boss and surrounding stuff fills up your inv he will TP out without picking up the sac fragment. 

     

    I'm not sure how pickit prioritizes drops but small items such as currency / frags should certainly take precedent over the 4x2 rare sword.

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