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vrynb1

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Posts posted by vrynb1


  1. //是註解的意思 打了//那一行就會被程式無視

    如果不論Rarity 處理方式都一樣的話 就不用特別打兩行了 直接去掉Rarity就好

     

    上面是前綴 這邊是後綴

    扣最大抗性詞綴是Exposure

    // [1020] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Vulnerability        -- Players are cursed with Vulnerability                     -- Value : 15 (Level 15)
    // [1022] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Enfeeblement         -- Players are cursed with Enfeeble                          -- Value : 15 (Level 15)
    // [1023] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Elemental Weakness   -- Players are cursed with Elemental Weakness                -- Value : 15 (Level 15)
    // [1024] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Temporal Chains      -- Players are cursed with Temporal Chains                   -- Value : 15 (Level 15)
    // [1025] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Stasis               -- Players cannot regenerate Life or Mana                    -- Value : 0 - 1 (True or False)
    // [1029] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Hemomancy            -- Player has Keystone Blood Magic                           -- Value : 0 - 1 (True or False)
    // [1030] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Balance              -- Player has Keystone Elemental Equilibrium                 -- Value : 0 - 1 (True or False)
    // [1032] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Exposure             -- -X% maximum Player Resistances                            -- Value : -15% to -25%
    // [1033] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Smothering           -- Players recover Life, Mana and Energy Shield X% slower    -- Value : -50%
    // [1046] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Hordes               -- +X% Monster pack size                                     -- Value : 20% - 50%
    // [1047] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Champion's           -- X% more Magic Monsters                                    -- Value : 20% - 50% 
    // [1048] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Commander's          -- X% more Rare Monsters                                     -- Value : 20% - 50%
    // [1049] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Flames               -- Area has patches of burning ground                        -- Value : 15000
    // [1059] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Frenzy               -- Monsters gain X Frenzy Charges every 20 seconds           -- Value : 1 - 3
    // [1065] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Ice                  -- Area has patches of chilled ground                        -- Value : 1
    // [2053] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Lightning            -- Area has patches of shocking ground                       -- Value : 0 - 1 (True or False)
    // [2080] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Power                -- Monsters gain X Power Charges every 20 seconds            -- Value : 1 - 3
    // [2081] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Endurance            -- Monsters gain X Endurance Charges every 20 seconds        -- Value : 1 - 3
    // [2142] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Fracturing           -- Monsters Fracture                                         -- Value : 2
    // [2370] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Desecration          -- Area has patches of desecrated ground                     -- Value : 10000
    // [2372] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Venom                -- Monsters Poison on Hit                                    -- Value : 0 - 1 (True or False)

    另外 現在有個不錯的置頂文 去看看吧-.-


  2. 不回魔

    [no_mana_regeneration] >= "1" # [RerollMods] == "true"

    不回血

    [no_life_regeneration] >= "1" # [RerollMods] == "true"

    血魔法

    [map_player_has_blood_magic_keystone] >= "1" # [RerollMods] == "true"

     

    如果是金圖 Reroll會自動拿混沌來洗

    不想花那麼多混沌可以[ignoreMap] == "true"

     

    詳細可以自己慢慢看 文件裡面其實都有的

    // [1004] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Twinned         -- Area contains two Unique Bosses                   -- Value : 0 - 1 (True or False)
    // [1005] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Overlord's      -- Unique Boss Deals +X% Damage                      -- Value : 30%
    // [1006] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Overlord's      -- Unique Boss Attacks X% Faster                     -- Value : 25%
    // [1007] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Incombustible   -- +X% Monster Fire Resistance                       -- Value : 75%
    // [1008] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Molten          -- +X% Monster Cold Resistance                       -- Value : 75%
    // [1009] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Grounded        -- +X% Monster Lightning Resistance                  -- Value : 75%
    // [1010] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Armoured        -- X% Monster Physical Resistance                    -- Value : 30%
    // [1011] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Unwavering      -- Monsters cannot be Stunned                        -- Value : 0 - 1 (True or False)
    // [1012] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Fecund          -- X% increased Monster Life                         -- Value : 25% - 35%
    // [1013] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Deadly          -- X% increased Monster Damage                       -- Value : 25% - 35%
    // [1014] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Fleet           -- X% increased Monster Movement Speed               -- Value : 25% - 35%
    // [1015] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Fleet           -- X% increased Monster Attack Speed                 -- Value : 25% - 35%
    // [1016] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Fleet           -- X% increased Monster Cast Speed                   -- Value : 25% - 35%
    // [1017] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Punishing       -- Monsters reflect X% of Physical Damage            -- Value : 18%
    // [1018] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Mirrored        -- Monsters reflect X% of Elemental Damage           -- Value : 18%
    // [1019] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Splitting       -- Monsters fire x additional Projectiles            -- Value : 2 - 4
    // [1039] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Ceremonial      -- Area Contains Many Totems                         -- Value : 0 - 1 (True or False)
    // [1040] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Skeletal        -- Area is inhabited by Skeletons                    -- Value : 0 - 1 (True or False)
    // [1042] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Capricious      -- Area is inhabited by Goatmen                      -- Value : 0 - 1 (True or False)
    // [1043] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Slithering      -- Area is inhabited by Sea Witches and their Spawn  -- Value : 0 - 1 (True or False)
    // [1044] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Undead          -- Area is inhabited by Undead                       -- Value : 0 - 1 (True or False)
    // [1045] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Emanant         -- Area is inhabited by Ranged Monsters              -- Value : 0 - 1 (True or False)
    // [1054] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Burning         -- Monsters deal X% extra Damage as Fire             -- Value : 80% - 100%
    // [1055] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Freezing        -- Monsters deal X% extra Damage as Cold             -- Value : 80% - 100%
    // [1056] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Shocking        -- Monsters deal X% extra Damage as Lightning        -- Value : 80% - 100%
    // [1060] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Multifarious    -- Area has increased monster variety                -- Value : 3
    // [1320] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Chaining        -- Monsters' Skills Chain X additional times         -- Value : 2
    // [1921] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Antagonist's    -- Rare Monsters Each have a Nemesis Mod             -- Value : 0 - 1 (True or False)
    // [2074] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Hexproof        -- Monsters are Immune to Curses                     -- Value : 0 - 1 (True or False)
    // [2075] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Feral           -- Area is inhabited by Animals                      -- Value : 0 - 1 (True or False)
    // [2076] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Demonic         -- Area is inhabited by Demons                       -- Value : 0 - 1 (True or False)
    // [2077] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Bipedal         -- Area is inhabited by Humanoids                    -- Value : 0 - 1 (True or False)
    // [2302] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Anarchic        -- Area is inhabited by X additional Rogue Exiles    -- Value : 2
    // [1703] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Anarchic        -- Area is inhabited by X additional Rogue Exiles    -- Value : 1
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