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Solypsys

Beta Tester
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Posts posted by Solypsys


  1. GGG Is very wary about recently created accounts with a single character on it that is either well geared or high level.

     

    I lost two fresh accounts about a minute after I started botting on them (after manually completing all the quests) and also my mule which wasn't botted on but on the same IP, so now I just bot and store items on my main and haven't had the slightest problem.


  2. You can set flicker strike to only go off if there's at least 2 enemies within 1000 range then add a single target skill with the same priority as flicker strike. I used to have frenzy + faster attacks + multistrike + melee physical damage + blood magic in a 5 link but now I just have the bot use flicker strike exclusively.

     

    For max distance I use 500, although the bot occasionally has issues with underground/unspawned enemies (like the skeleton bear statues in library).


  3. So patch 1.2 changed the numbers of all of the map mods so I figured I might as well share the results of my efforts to find out the new mod numbers.

    // Rogue Exiles
    [2302] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"
    
    // Blood Magic
    [1029] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"
    
    // Elemental Reflect
    [1018] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"
    
    // Elemental Weakness
    [1023] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"
    
    // Vulnerability
    [1020] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"
    
    // Minus Max Resists
    [1032] < "0" && [Rarity] == "Magic" # [RerollMods] == "true"
    
    // Physical Reflect
    [1017] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"
    
    // Temporal Chains
    [1024] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"
    
    // Double Boss
    [1004] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"
    
    //Increased Monster Damage
    [1013] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"
    
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