Solypsys
Beta Tester-
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BOT will attack archnemesis mod device
30sectomars replied to topic's Solypsys in Exiled Bot Issues and Bug Report
You can go into config.ini in your EB profile folder and change max_monster_timeout to something less, like 10. Unfortunately this doesn't fix the other issue the bot has at the moment which is it gets stuck at any vendor dialogue window. -
Bot doesn't work with the 5-slot map device
a topic posted Solypsys in Exiled Bot Issues and Bug Report
Unlocking the 5 slot map device by completing a 4-way eternal conflict fight causes the bot to no longer be able to click on the "activate" button, instead it clicks right above it. -
Make sure your game is set to DX9
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The default pickit actually has most valuable rare stat combinations already defined in it, you just need to read through it and comment out ones you don't want.
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Solypsys started following Exiled-bot Team's Releases
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GGG Is very wary about recently created accounts with a single character on it that is either well geared or high level. I lost two fresh accounts about a minute after I started botting on them (after manually completing all the quests) and also my mule which wasn't botted on but on the same IP, so now I just bot and store items on my main and haven't had the slightest problem.
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You can set flicker strike to only go off if there's at least 2 enemies within 1000 range then add a single target skill with the same priority as flicker strike. I used to have frenzy + faster attacks + multistrike + melee physical damage + blood magic in a 5 link but now I just have the bot use flicker strike exclusively. For max distance I use 500, although the bot occasionally has issues with underground/unspawned enemies (like the skeleton bear statues in library).
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So patch 1.2 changed the numbers of all of the map mods so I figured I might as well share the results of my efforts to find out the new mod numbers. // Rogue Exiles [2302] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Blood Magic [1029] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Elemental Reflect [1018] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Elemental Weakness [1023] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Vulnerability [1020] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Minus Max Resists [1032] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Physical Reflect [1017] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Temporal Chains [1024] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Double Boss [1004] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" //Increased Monster Damage [1013] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"
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Here, I added all the uniques from 1.2 to the picket as well as the gems and the gems from 1.1.5 http://freakshare.com/files/qthzu84p/default.ipd.html
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My bot wont remove the maps from stash, he just runs up, cycles through my designated tabs, and walks away without touching any of the maps.
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Were maps disabled and if so why? All the regular zones are pretty terrible compared to maps, will mapping ever be enabled again?