This is nothing glorious or even advanced but I put these extra codes under the appropriate lines/catagory of the default pickit provided. Im pretty sure they're correct and seeing how nothing new was really implemented in this topic, I figured i'd share for all interested. Im not a coder by any means really but if im not mistaken I believe this is C++ scripting.
For the purposes of using the chaos recipe, (manually) I opened the IPD editor and scrolled all the way down to the Rare Amulets Section. For those who dont know, placing "//" in front of any created code will cancel out actions taken by the bot, so naturally removing them will cause the bot to execute the specified action. That being said I placed "//" in front of all rare code modification's and placed this on a line of its own without them:
[Category] == "Amulet" && [Rarity] == "Rare" && [stashItem] == "true"
The same goes for the rare ring's section.
[Category] == "Ring" && [Rarity] == "Rare" && [stashItem] == "true"
I also scrolled up to the chancing section and put this extra code in:
[Type] == "Imperial Bow" # [ChanceItem] == "true" // Windripper/Lioneye's Glare