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jsk110

Beta Tester
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About jsk110

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    Bronze IV

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  1. Hello, I haven't been active for a while, a lot has change... The idea is: we run EB as administrator and POE as limited standard user. We need an option to run POE as a limited user, maybe this will make detection difficult. I tried to run it but EB is searching in current's user files, with no option to change that.
  2. jsk110

    A Fix For ....... Error: The key is not activated

    That worked for me too! or you can enable time sync with host
  3. jsk110

    v0.50i 100% crush...

    set in pickit Chance agate amulet to true EB crashing when trying to chance agate amulets
  4. jsk110

    v0.50i 100% crush...

    Had the same problem! Try to use the default pickit config. In my case that was the problem, so i use the default one until alk resolves this issue.
  5. Bot does not prioritized necromancers, immortal totems and gets stuck most of the time.
  6. jsk110

    Maps not upgrading.

    You are using default.ipd? if not, try editing the default one!!! I had the same issue some time ago!
  7. jsk110

    v0.50 sell items loop

    When selling items to vendor, clicks 3 or 4 items to vendor's "window" and then starts from the beginning, clicking items which are already in vendors's window.
  8. jsk110

    Transmute, upgrade and ignore maps problem

    It works if i edit the default.ipd, it doesn't work if i create a new one!!! Thx again for your help
  9. jsk110

    Transmute, upgrade and ignore maps problem

    I found something weird, when i edit the default.ipd (deleted everything and pasted my config) maps are working... need some more testing though. Thx RaZe
  10. jsk110

    Transmute, upgrade and ignore maps problem

    I guess you mean default.ipd, i'm not changing the default ones, i just create a new map profile and yes what i pasted is the whole map profile. PS Thank you for your time
  11. jsk110

    0.30d & 0.30e - Many crashes when idling

    No problems with f so far... That's weird
  12. jsk110

    Transmute, upgrade and ignore maps problem

    I tried the changes you suggested, now the bot is running only magic maps. If there are only normal maps in my stash it doesn't use transmutation or chisels.
  13. I have a simple config for running maps but it doesn't seem to work properly It doesn't ignore maps or upgrade to magic and sometimes run normal maps. I can't find any syntax errors, please help me. [MapLevel] >= "66" && [MapLevel] < "72" # [RunMap] == "true" [MapLevel] >= "70" && [Quality] <= "16" && [Rarity] == "Normal" # [UpgradeQuality] == "true" [Rarity] == "Normal" # [UpgradeToMagic] == "true" [Rarity] == "Unique" # [IgnoreMap] == "true" [Rarity] == "Rare" # [IgnoreMap] == "true" // [Type] == "Sacrifice at Dusk" # [RunMap] == "true" [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" [no_mana_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" [no_life_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" [1064] = > "0" && [Rarity] == "Magic" # [RerollMods] == "true" [Type] == "Orchard Map" # [IgnoreMap] == "true" [Type] == "Dungeon Map" # [IgnoreMap] == "true" [Type] == "Sewer" # [IgnoreMap] == "true" [Type] == "Vaal Pyramid" # [IgnoreMap] == "true" // You need Spellblock [Type] == "Temple Map" # [IgnoreMap] == "true" [Type] == "Crematorium Map" # [IgnoreMap] == "true" [Type] == "Shipyard Map" # [IgnoreMap] == "true" [Type] == "Courtyard Map" # [IgnoreMap] == "true"
  14. 2015-05-06 16:59:36 [info] -> Moving to position(1592.391235, 1896.739136). State Priority: 4 2015-05-06 16:59:37 [info] -> Moving to position(1592.391235, 1896.739136). State Priority: 4 2015-05-06 16:59:38 [info] -> Moving to position(1592.391235, 1896.739136). State Priority: 4 2015-05-06 16:59:39 [info] -> Moving to position(1592.391235, 1896.739136). State Priority: 4 2015-05-06 16:59:39 [info] -> Idling... 7 out of 10 times bot crashed. EDIT Want to correct the version, this only happens with 0.30e
  15. Create a var let's say unid_started = false Check if in town. if in town and unid_started = false then start unid loop and set unid_started = true if not in town set unid_started = false
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