kuske8888
Beta Tester-
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YepP happens to me to
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hmm i dont really know... You could lower the range of Button 1 to max 15 and button 2 to min 16 that way you will force the bot to kinda face tank all the mobs after some time but i would not recommend it. I'm using poison arrow and it doesnt have that problem as it is like and aoe dot in the air that they just walk into.
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Does the bot use granite flasks? Is there a way to set it up?
frankiediesel replied to topic's kuske8888 in Archives
In the map.idp find the line bellow and make it look like whats bellow and it should make maps blue. // If you want to transmut or alch maps before running them. Be careful UpgradeToMagic and UpgradeToRare aren't compatible. [Rarity] == "Normal" # [upgradeToMagic] == "true" // [Rarity] == "Normal" # [upgradeToRare] == "true" -
First of why did you remove everything? and second if you don't want the bot to do something keep the // at the start of the line and the bot will ignore that line. You cant just remove stuff its as if i would go into a program remove some parts of the code and run it, it will not work as its intended. Just go into a non edited map.idp and put // infront of the stuff you dont want it to do instead and see if it works.
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I'm glad it works for you, what CD do you have on your totems? I heard 700 is good but i don't know as i haven't tested it yet.
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It will shoot at the max range and then get closer, closer until it reaches the kite range you have setup, it might run into mobs some times mine does it, but it will kite back again to the kite range if possible, the problem with the kite function is that if mobs are all around you it will try to run away and will run into something else and trigger the kite function again until it reaches the kite range that is why it looks like the kite function is bugging out.
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this works perfectly with my poison arrow build, it shoots some arrows and then starts running away.
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This is a guide for ranged attacks and how to set them up. The problem with ranged attacks is that sometimes the mobs are under the ground and the bot keeps trying to shoot at them and gets stuck there, to counter this problem we set up 3 different Buttons with different settings. Button 1: Priority: 6 Cd: the CD your attack has multiplied with 1000 mine is at 0,56 so i should use 560. Max: 20 Min:0 Use shift: Yes. I use it don't know if you have to Melee should not use this function at all Button 2: Priority: 7 CD: the CD your attack has multiplied with 1000 mine is at 0,56 so i should use 560. If you have really high attack speed it might be better to put in a higher CD so you walk towards the mobs faster and "stutter-step slower" if that makes any sense . Max: 40 Min:21 Use shift: Yes. I use it dont know if you have to Melee should not use this function at all Button 3: Priority: 5 CD: 2000 Max: 65 Min:41 Use shift: Yes. I use it dont know if you have to Melee should not use this function at all What this does is that when the bot finds a mob it shoots from 65 range and has a 2 sec time to run towards the mob and then at 40 range it starts stutter-stepping towards the mobs. If you have put in the correct CD on the 2 skills the bot will have the same "dps" as it would have had if it was standing still. I also have kite function active on my bot Kite Range should be somewhere between 20 and 30 and kite delay should be your cd once again. Edit: corrected my grammar a bit