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//======= ELEMENTAL + CRIT JEWELS 

[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [fire_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [fire_damage_+%] >= "1" && [maximum_life_+%] >= "1" && ([elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"

[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [lightning_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [lightning_damage_+%] >= "1" && [maximum_life_+%] >= "1" && ([elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"

[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [cold_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [cold_damage_+%] >= "1" && [maximum_life_+%] >= "1" && ([elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"

[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [elemental_critical_strike_multiplier_+] >= "1" && [maximum_life_+%] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && [maximum_life_+%] >= "1" && [TotalResistances] >= "24" && [StashItem] == "true"

//======== PHYSICAL JEWELS

[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && [StashItem] == "true"          
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [attack_speed_+%] >= "2" && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && [maximum_life_+%] >= "1" && ([one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"

////====== STRAIGHT WEAPON DMG
 
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && [StashItem] == "true"          
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          


/////////////////////////////////////////////////////////////////////////////////////////////


//======= ELEMENTAL + CRIT JEWELS 

[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [fire_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [fire_damage_+%] >= "1" && [maximum_life_+%] >= "1" && ([elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"

[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [lightning_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [lightning_damage_+%] >= "1" && [maximum_life_+%] >= "1" && ([elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"

[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [cold_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [cold_damage_+%] >= "1" && [maximum_life_+%] >= "1" && ([elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"

[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [elemental_critical_strike_multiplier_+] >= "1" && [maximum_life_+%] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && [maximum_life_+%] >= "1" && [TotalResistances] >= "24" && [StashItem] == "true"

//======== PHYSICAL JEWELS


[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && [StashItem] == "true"          
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"         
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [attack_speed_+%] >= "2" && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && [maximum_life_+%] >= "1" && ([one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"

////====== STRAIGHT WEAPON DMG
 
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && [StashItem] == "true"          
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          


//////////////////////////////////////////////////////////////////////////////////////////////////////


//======= ELEMENTAL + CRIT JEWELS 

[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [fire_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [fire_damage_+%] >= "1" && [maximum_life_+%] >= "1" && ([elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"

[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [lightning_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [lightning_damage_+%] >= "1" && [maximum_life_+%] >= "1" && ([elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"

[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [cold_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [cold_damage_+%] >= "1" && [maximum_life_+%] >= "1" && ([elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"

[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [elemental_critical_strike_multiplier_+] >= "1" && [maximum_life_+%] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true"
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && [maximum_life_+%] >= "1" && [TotalResistances] >= "24" && [StashItem] == "true"

//======== PHYSICAL JEWELS

[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && [StashItem] == "true"          
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [attack_speed_+%] >= "2" && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && [maximum_life_+%] >= "1" && ([one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"

////====== STRAIGHT WEAPON DMG
 
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && [StashItem] == "true"          
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          

 

help me improve the bot, take at look at what I just posted.
 
 
 
I need the communities help to make the pickit a much stronger and healthier pickit so everyone can profit.
 
 
 
Add this small section to your pickit to identify jewels and stash good ones.
 
 
 
Please report with findings/fixes you may come across!
 
 
 
if it works well, I can build off of it from here and make many more lines for the pickit, making it better defined and closer to human-like choices.
 
PS: I made the old (shitty) rare section to the pickit, and now with quarantine I have nothing else to do.
 
thanks.
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//////////////////////////////////////////////
//                                          //
//                J E W E L S               //
//                                          //
//////////////////////////////////////////////

//======= ELEMENTAL + CRIT JEWELS 

[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [lightning_damage_+%] >= "1" && ([spell_critical_strike_multiplier] >= "1" || [maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([spell_critical_strike_multiplier] >= "1" || [maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([spell_critical_strike_multiplier] >= "1" || [maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [lightning_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_critical_strike_multiplier]  >= "1" || [spell_damage_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_critical_strike_multiplier] >= "1" || [spell_damage_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_critical_strike_multiplier] >= "1" || [spell_damage_+%] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [spell_critical_strike_multiplier] >= "1"  && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"

[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [fire_damage_+%] >= "1" && ([spell_critical_strike_multiplier] >= "1" || [maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([spell_critical_strike_multiplier] >= "1" || [maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([spell_critical_strike_multiplier] >= "1" || [maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [fire_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_critical_strike_multiplier]  >= "1" || [spell_damage_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_critical_strike_multiplier] >= "1" || [spell_damage_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_critical_strike_multiplier] >= "1" || [spell_damage_+%] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [spell_critical_strike_multiplier] >= "1"  && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"

[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [cold_damage_+%] >= "1" && ([spell_critical_strike_multiplier] >= "1" || [maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([spell_critical_strike_multiplier] >= "1" || [maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([spell_critical_strike_multiplier] >= "1" || [maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [cold_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_critical_strike_multiplier]  >= "1" || [spell_damage_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_critical_strike_multiplier] >= "1" || [spell_damage_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_critical_strike_multiplier] >= "1" || [spell_damage_+%] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [spell_critical_strike_multiplier] >= "1"  && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"

[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [maximum_life_+%] >= "1" && [maximum_energy_shield_+%] >= "1" && ([elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [spell_critical_strike_multiplier] >= "1" || [spell_damage_+%] >= "1" || [TotalResistances] >= "12" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"


//======== PHYSICAL JEWELS

[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && [StashItem] == "true"          
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [attack_speed_+%] >= "2" && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && [maximum_life_+%] >= "1" && ([one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"

////====== STRAIGHT WEAPON DMG
 
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && [StashItem] == "true"          
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          


/////////////////////////////////////////////////////////////////////////////////////////////


//======= ELEMENTAL + CRIT JEWELS 


[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [lightning_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [lightning_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"

[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [fire_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [fire_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"

[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [cold_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [cold_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"

//======== PHYSICAL JEWELS


[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && [StashItem] == "true"          
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"         
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [attack_speed_+%] >= "2" && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && [maximum_life_+%] >= "1" && ([one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"

////====== STRAIGHT WEAPON DMG
 
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && [StashItem] == "true"          
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          


//////////////////////////////////////////////////////////////////////////////////////////////////////


//======= ELEMENTAL + CRIT JEWELS 

[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [lightning_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [lightning_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"

[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [fire_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [fire_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"

[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [cold_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [spell_damage_+%] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [cold_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [maximum_energy_shield_+%] >= "1") && ([spell_damage_+%] >= "1" || [TotalResistances] >= "20" || [base_chaos_damage_resistance_%] >= "1") && [StashItem] == "true"

//======== PHYSICAL JEWELS

[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && [StashItem] == "true"          
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [attack_speed_+%] >= "2" && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && [maximum_life_+%] >= "1" && ([one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"

////====== STRAIGHT WEAPON DMG
 
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && [StashItem] == "true"          
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true"          

 

  • Added Spell crit/chaos res/single res/spell dmg to cobalts-  4/5/2020
  • small tweaks -  4/5/2020
  • Like 1

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